by Amarula Thu Jan 10, 2019 3:44 pm, Post by Rjskeet Thu Jan 10, 2019 1:55 am, Post Blue belt can transport 40 items per second fully compressed. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. by sha664817 Fri Feb 01, 2019 6:57 am, Post Done! Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. - It is only visible to you. People Also Viewed. All trademarks are property of their respective owners in the US and other countries. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv - Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Hamburg, Siegen - Aarhus, Berlin Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. Chests between each belt structure move items along as well as providing a collection place for pickup. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Universal balancers solve this issue by having the back-looping built in. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). For more information, please see our - These items are often just put into chests for personal use rather than on a bus. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Search reviews. I think this would be adequate: Oh, I already have blue belts. Hamburg, Giessen Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. - You are very welcome! Phone number (716) 649-0940. - There's a lot to consider when building a main bus. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. But when you discover the most important ones, you'll eventually have a grasp on it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. But robots have their own difficulties and require a lot more resources and knowledge of the game. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. and our That means that a splitter can be used to put an equal amount of items on two belts. After that I begin to distribute production to separate factories and do not have single main bus for all products. Hamburg, Kolding And instead of rebalancing you can use priority splitters. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Keep the main bus, build your new base close to it. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! - The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. by astroshak Thu Jan 10, 2019 1:44 am, Post Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. All trademarks are property of their respective owners in the US and other countries. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. What bus companies operate the routes starting from Hamburg? Press question mark to learn the rest of the keyboard shortcuts. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Just found you on Youtube last year. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Hamburg Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. Make sure the empty side is across from the inserter! What items one puts on a bus is a personal preference. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! All production. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). There are numerous main bus blueprint designs you can choose from and use when in a match. This is fixed by adding more furnace/mine set ups to keep production high. Hamburg, Siauliai Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. What is your definition of "main line bus" ? I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. Alternatively, one can make split-off setups without priority splitters. Far better to make these locally as needed. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Split off iron in two places (for throughput), and a half-belt of green circuits. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. The Steam Community of Rust shared some insights on how to design and build your main bus. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. That means that a splitter can be used to put an equal amount of items on two belts. It will just depend on you on which design you would do as long as the conveyor belt is included. Hope the guide was helpful :-). Frankfurt (Airport), Hamburg It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Place inserters as per screenshot -- only inserters need long-arms. 6 years later and you still respond to almost each and every person. Place a regular inserter and a long armed inserter to feed each Science assembler. Create an account to follow your favorite communities and start taking part in conversations. - But hey, if it can give you some form of advantage, then why not try to do it? - Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. - Place 2 rows of belts along the assemblers. Privacy Policy. Hannover, Hamburg Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? How many main bus lines do you generally use? One of the most popular alternatives is the modular outposts. Hamburg, Bremen Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Flensburg, Hamburg Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. You could be the first review for Hamburg Legion Lanes. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. Stealth Optional is supported by its audience. But for some other parts of the bus you can easily do 6 belts next to each other How many bus stops and stations are there in Hamburg? Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). https://steamcommunity.com/sharedfiles/ =754378586. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Watching the trains move through the junction is so satisfying and mesmerizing! Post Hamburg, Berlin (Airport Schonefeld) Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. If you need more inject more material later instead of widening the bus. You need to sign in or create an account to do that. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Munich, Hamburg Bowling. The balancers/taps get very large above 4 since your next logical jump is 8. The bottleneck in this balancer is that the two middle belts only get input from one splitter. I still need to put skynet back in =P. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. All rights reserved. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. One of the most notable designs include the use of conveyor belts. 0 reviews that are not currently recommended. When you purchase Hamburg, Flensburg Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Balancers that are output balanced distribute evenly to all output belts/belt lanes. 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This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. This item will only be visible in searches to you, your friends, and admins. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. by Serenity Thu Jan 10, 2019 12:18 pm, Post Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. When logistic robots are available one might start moving some items by robots instead of using the bus. - Place another belt along the output side of the assemblers. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Copenhagen, Hamburg I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. First of all, you'll need to think of the best area in where to put it. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Green Science will share the other side. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Hamburg, Copenhagen To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. - Creating a train grid factory. Valve Corporation. Therefore, I usually go down to two. Plastic x1 (recommend x2) Batteries x1. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Kharkiv, Hamburg And the character saw they that they were good and that they would help him on his quest to get to end-game. - The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Make sure to re-balance belts after you split from them. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. READ MORE: Rust: How to fix screen tearing. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. For the belt furthest from the assembler, split off green circuits. I tried using next-level products (i.e. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. When you get robots, you can easily extend the bus with blueprints. Amsterdam, Hamburg You're going to need more than a single belt of iron and copper. I've never been a fan of the central bus. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Green & blue circuits share a line going in. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. - The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. - there were conveyor belts. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. - Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Mister's Bar and Lanes. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Split-off designs aren't strictly necessary but help immensely. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. - This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. How many main lines of base resources( copper. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. Neatness matters! Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally.
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