athena royale script pastebin

It features an unpatched aimbot script with a no contest script. setarray . 35 min ago setarray . todo-web-headline todo-web-headline-mobile. @l + 1), if(getd(".BR_PTY_Total_"+.@BR_ID+"["+. @BR_ID); set .@s,. @BR_ID))), if(!. @atcmd_parameters$[0],"7") == 1 || compare(. @BR_ID)%60 == 0)?getd(".reveal_time_"+. "; query_sql "REPLACE INTO `donate_item_db` VALUES ("+@iid+",'"+@cost$+"')"; logmes "Changed the price of "+@itemname$+"s"; mes "Item "+@itemname$+" does not exist. @BR_ID < 10)?"0"+.@BR_ID:. this script for rush point gives you, aimbot, esp and other features which makes the game super easy to play and win footer-imprint-headline footer-terms-of-service footer-data-headline . @i] == getequipid(EQI_COSTUME_HEAD_MID) || @inventorylist_id[. //===== Compatible With =====================================, //= eAthena SQL - any version with the new query_sql command. @l+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd("@inventorylist_option_value"+.@o+"["+. @id,atoi(strnpcinfo(2)); // Arena ID, set .@i,. "Moscovia","2","20","50",""+.m_level,"1". @a_menu$ + "- "+.arena$[. @l + 1) {. //= Thanks to Vich for helping me with the SQL syntax. @i]; setarray .@opt_v2[.@c],@inventorylist_option_value2[. @BR_ID)+1)+"]"))/2); // Border#2+4, // Adding the Viewpoints to the mini-map to each Player on the map, for( set . "; switch(select("- Game Mode:- Arena's:- Restricted Skills:- Nevermind")) {. : ---island royale UPDATED AIMBOT SCRIPT 2021-X_CHANGE = 0.1 The change in camera angle on the X axis upon moving 1 pixel on 0.36 sensitivity.Y_CHANGE = 0.13 The change in camera angle on the Y axis upon moving 1 pixel on 0.36 sensitivity.MOUSE_OFFSET = Vector2.new(0, 0) The offset (in pixels) of where the script should think the mouse is.USE_RIGHT_CLICK = true Whether or not to still use right click for locking on.USE_LEFT_CLICK = false Whether or not to use left click for locking on.AIM_KEY = Enum.KeyCode.E Enum.Keycode for the key to press when you want to lock onto someone.NO_HUMANOIDS = false Whether or not to check for Humanoids in the characters. It gives you the possibility to fly, teleport, get unlimited cash and unlock all the special attributes. | 12.54 KB, JSON | @p,0; . @g+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd("BR_EQ_OPT_VAL"+.@o+"["+. Download : https://robloxscripts.net/ Giveaways & Support at https://discord.gg/robloxexploits ----- [NEW BEST OP!] setarray .BR_WeapID[0], 1218, // Dagger > Stiletto, 13301, // Fuuma Shuriken > Huuma Giant Wheel Shuriken, // Enable Starter Armor > 1= On/0= Off, config is a bit below, // ====== Battle Royale Zone Settings ======. @BR_ID),cell_chkpass) == 0 || checkcell(strnpcinfo(4),getd(".@zone_c_x_"+. The latest ROBLOX exploits provides maximum security so that you can fly around and gain unlimited cash and experienece while banning other ROBLOX users as well as to chat unrestricted without the feeling of being watched and getting banned. 8 min ago @BR_ID)) == 0). set . @p,0; . @BR_ID); set .@y1,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]"),"BR_Arena#"+. Claim menu now. deletearray getd(".BR_PTY_Total_"+.@BR_ID+"[0]"),getarraysize(getd(".BR_PTY_Total_"+. set .@r,rand(getarraysize(getd(".@rand"+. @cards[0],4032,4322,4045,4609,4254,4058; // Choco, Giant Whisper, Kasa, Noxious, Orc Baby, Punk. //= Thanks to Skotlex for implementing escape_sql. @BR_ID+"[0]"),2; announce .n$+": Congratulation to the "+( (. @id),"BR_Init")); set .@p,. "; mes "The feature is disabled or you didn't chose one yet. ",bc_all; sleep (getd(".zone_time_"+. @o <= 5; set .@o,. //= input is incorrect. @atcmd_parameters$[0],"8") == 1 || compare(. @BR_ID); BR_ZoneEffect(.@x1,.@y1,.@x2,.@y2,atoi(charat(strnpcinfo(2),5)),. @BR_ID))+"]"),getcharid(1); setarray getd(".BR_PTY_"+getcharid(1)+"["+getarraysize(getd(".BR_PTY_"+getcharid(1)))+"]"),getcharid(0); // Saves Players Account ID in Party Array, setd(".z_"+.@BR_ID),getarraysize(getd(".zone_"+. @s < getarraysize(.br_shop); set .@s,. @l]; delitem2 @inventorylist_id[.@l],@inventorylist_amount[.@l],1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[. @atcmd_parameters$[0],"Yuno") == 1). //===== Comments ============================================, //= This script uses SQL tables to store variables for the. Added logmes for GM operations. @rmax1)+", "+getarraysize(. @bclass))/15)*15-15; if(rand(1,100) >= getd(".weap_"+.@bclass+"["+(.@e+2)+"]")). @x1 <= (getd(".area_"+. ",bc_all; if(!.Arena_Status[atoi(strnpcinfo(2))] || ! ",bc_self; // Battle Royale NPC Shop (7720 = Price Item ID), - itemshop BR_Shop HIDDEN_NPC,7720,512:-1. | 12.54 KB, JSON | @atcmd_parameters$[0],"Rachel") == 1), else if(compare(. @l]; setarray BR_EQ_BOUND[.@s],@inventorylist_bound[. @BR_ID); // Calculating each zone away from the centre/last zone, for ( set . @ct > 0 && getd(".ID_"+strnpcinfo(2))) {, else if(HP <= 1 && getd(".ID_"+strnpcinfo(2)) == 0) { // Timer has run out and player is still dead, set .ResTime,10; // Required amount of seconds to resurrect, set .DownTime,30; // Maximum amount of seconds before the player can't resurrected anymore, // Define what NPC Sprite you want to be displayed - use whatever you like, //prontera,160,163,0 duplicate(BR_Downed) #BR00-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-2 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-3 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-4 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-5 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-6 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-7 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-8 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-9 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-10 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-1 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-2 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-3 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-4 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-5 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-6 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-7 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-8 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-9 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-10 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-1 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-2 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-3 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-4 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-5 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-6 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-7 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-8 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-9 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-10 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-1 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-2 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-3 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-4 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-5 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-6 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-7 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-8 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-9 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-10 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-1 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-2 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-3 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-4 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-5 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-6 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-7 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-8 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-9 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-10 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-1 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-2 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-3 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-4 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-5 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-6 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-7 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-8 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-9 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-10 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-1 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-2 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-3 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-4 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-5 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-6 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-7 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-8 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-9 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-10 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-1 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-2 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-3 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-4 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-5 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-6 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-7 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-8 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-9 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-10 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-1 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-2 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-3 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-4 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-5 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-6 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-7 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-8 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-9 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-10 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-1 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-2 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-3 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-4 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-5 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-6 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-7 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-8 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-9 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-10 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-1 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-2 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-3 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-4 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-5 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-6 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-7 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-8 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-9 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-10 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-1 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-2 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-3 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-4 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-5 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-6 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-7 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-8 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-9 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-10 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-1 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-2 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-3 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-4 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-5 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-6 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-7 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-8 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-9 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-10 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-1 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-2 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-3 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-4 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-5 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-6 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-7 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-8 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-9 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-10 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-1 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-2 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-3 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-4 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-5 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-6 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-7 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-8 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-9 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-10 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-1 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-2 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-3 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-4 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-5 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-6 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-7 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-8 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-9 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-10 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-1 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-2 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-3 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-4 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-5 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-6 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-7 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-8 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-9 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-10 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-1 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-2 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-3 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-4 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-5 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-6 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-7 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-8 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-9 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-10 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-1 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-2 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-3 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-4 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-5 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-6 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-7 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-8 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-9 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-10 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-1 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-2 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-3 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-4 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-5 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-6 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-7 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-8 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-9 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-10 4_ENERGY_BLACK. @r+"]"); setarray .@OptVal[getarraysize(.@OptVal)],rand(getd(".@rmin"+.@o+"["+.@r+"]"),getd(".@rmax"+.@o+"["+. | 13.09 KB, JSON | @BR_ID) - getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. You signed in with another tab or window. "; mes "On the battlefield you can find equipment in Lootboxes, which are hidden. @pty_ct; copyarray .@pty_cid[0],$@partymembercid[0],. @cards[0],4043,4094,4575,4425,4518,4390; if(getd(".weap_"+.@bclass+"["+(. Free Roblox Script [Shiny Tool] [SPACE!] @e < getarraysize(. @w,0; . "s":""; mes " > Minimum Level: "+atoi(.arena$[. DoctorAnarchist. @e+"]"); set .@am,getd(".weap_"+.@bclass+"["+(. @BR_ID)) ); setd(".@zone_c_y_"+. "; mes "Please select the Class from which you want to available skills being listed:"; mes "Note: The skills are ordered by their Base Class. @atcmd_parameters$[0],"Moscovia") == 1), else if(compare(. debugmes "Error - BR_Init::OnInit - . ",bc_blue|bc_self; } else if(getarg(0) == 3 && getarraysize(BR_EQ_ID) != 0), for ( set . ",bc_all; announce .n$+": Well done! @o,1; . Island Royale | ESP, SILENT AIM + MORE | OP AF. 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739, // > DEX: 4720,4721,4722,4723,4724,4725,4726,4727,4728,4729. @i]; setarray .@opt_ct[.@c],.@opt_ct[. @BR_ID)); deletearray getd(".zone_"+.@BR_ID+"[0]"),getarraysize(getd(".zone_"+. | 12.91 KB, GetText | @p+"]") == getcharid(0)) {, // Check if other party members where also downed, for ( set . $rate must be set for it to be, //= used. 7 min ago @BR_ID; setarray getd(".area_"+. @a <= .arena_size; set .@a,. "; mes "The reward for participating are "+getitemname($@BR_RewID)+"'s, the total amount what you can gain is affected by Kills and your Placement. @s + 1). @a]) == 1) {. You'll just need the Athena Royale creative code: 3206-9524-5936. set .@id,getd(".weap_"+.@bclass+"["+. @cards[0],4285,4303,4431,4334,4375,4313; // Amon Ra, Cat O' Nine Tails, Firelock Soldier, Freezer, Ice Titan, Verit. @a,0; . // Note: There is a global config, except .arena_ and .area, at the end of these lines. @o)); deletearray getd("BR_EQ_OPT_VAL"+.@o+"[0]"),getarraysize(getd("BR_EQ_OPT_VAL"+. @rand3[0],RDMOPT_DAMAGE_CRI_TARGET,RDMOPT_RANGE_ATTACK_DAMAGE_TARGET; // ================== Armor ==================. "; mes "It's also getting smaller everytime after a certain time has passed. @q < getarraysize(getd("$@BR_RegQ"+. "; switch(select("- Register for Battle Royale:- Battle Royale Shop:- Information:- Equipment Settings:- Nevermind")) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 1 && !BR_WeaponType) {. @w + 1) {. set .@ref,rand(getd(".weap_"+.@bclass+"["+(.@e+4)+"]"),getd(".weap_"+.@bclass+"["+(. set .Arena_Status[atoi(charat(strnpcinfo(2),3))],1; set .ZoneRefresh,100; // Timer in milliseconds to refresh the zone. @enchant1); set . @p + 1) {. @i]; setarray .@opt_ct[.@c],.@opt_ct[. @r); br_alberta,0,0,0 duplicate(BR_Init) BR_Arena#1 HIDDEN_NPC, br_aldeb,0,0,0 duplicate(BR_Init) BR_Arena#2 HIDDEN_NPC, br_dewata,0,0,0 duplicate(BR_Init) BR_Arena#3 HIDDEN_NPC, br_einbech,0,0,0 duplicate(BR_Init) BR_Arena#4 HIDDEN_NPC, br_einbroch,0,0,0 duplicate(BR_Init) BR_Arena#5 HIDDEN_NPC, br_geffen,0,0,0 duplicate(BR_Init) BR_Arena#6 HIDDEN_NPC, br_gonryun,0,0,0 duplicate(BR_Init) BR_Arena#7 HIDDEN_NPC, br_hugel,0,0,0 duplicate(BR_Init) BR_Arena#8 HIDDEN_NPC, br_izlude,0,0,0 duplicate(BR_Init) BR_Arena#9 HIDDEN_NPC, br_lasagna,0,0,0 duplicate(BR_Init) BR_Arena#10 HIDDEN_NPC, br_malaya,0,0,0 duplicate(BR_Init) BR_Arena#11 HIDDEN_NPC, br_morocc,0,0,0 duplicate(BR_Init) BR_Arena#12 HIDDEN_NPC, br_moscovia,0,0,0 duplicate(BR_Init) BR_Arena#13 HIDDEN_NPC, br_niflheim,0,0,0 duplicate(BR_Init) BR_Arena#14 HIDDEN_NPC, br_payon,0,0,0 duplicate(BR_Init) BR_Arena#15 HIDDEN_NPC, br_prontera,0,0,0 duplicate(BR_Init) BR_Arena#16 HIDDEN_NPC, br_rachel,0,0,0 duplicate(BR_Init) BR_Arena#17 HIDDEN_NPC, br_splend,0,0,0 duplicate(BR_Init) BR_Arena#18 HIDDEN_NPC, br_veins,0,0,0 duplicate(BR_Init) BR_Arena#19 HIDDEN_NPC, br_yuno,0,0,0 duplicate(BR_Init) BR_Arena#20 HIDDEN_NPC. @BR_ID)/60+" minute"+( (getd(".reveal_time_"+. | 12.91 KB, GetText | @s,0; . @p+"]"),"BR_Init"); mes " > Minimum Reward: "+getvariableofnpc(getd(".rew_base_"+. You have "+$@BR_RegTimer+" Minute"+(($@BR_RegTimer > 1)? 4832,4833,4834,4835,4836,4837,4838,4839,4840,4841, // > Neutral Resistance/Immune: 4933,4934,4935,4848, // > Special : 4853,4854,4855,4856,4857,4858, // > Conjure (Spell): 4885,4886,4887,4888,4889, // > Highness Heal, Coluceo Heal, Archbishop, Bear's Power, Runaway Magic, Speed of Light, Muscle Fool, Hawkeye, Lucky Day, // > 4803,4804,4805,4875,4876,4877,4878,4879,4880. It has functions aimbot, silent aim, esp, and many more. @c) {. Fair use is a use permitted by copyright statute that might otherwise be infringing. @o <= .@opt_ct[. Blox Fruits OP SCRIPT: Sep 25th, 2021 : Never: 275: 0: None - Free Roblox Script Anime Artifacts Simulator - Auto Collect Coins: Sep 24th, 2021 : . @BR_ID+"[0]"),50,50,189,189; setarray getd(".area_"+. @enchant3); debugmes ". @BR_ID+"[0]"),62,64,260,312; setarray getd(".area_"+. @l]; } else if(getarg(0) == 3) { // Save Equipment. @rand2)+", "+getarraysize(. @m,0; . @l+"]"); setarray .@OptParam[getarraysize(.@OptParam)],getd("@inventorylist_option_parameter"+.@o+"["+. Good aimbot though I already use it a lot. mes "There are 3 different Types of Battle Royale, which are randomized every day per Arena or are specified:"; mes "To register just select \"Register\" in the main menu. setarray getd(".zone_"+.@BR_ID+"["+getarraysize(getd(".zone_"+.@BR_ID))+"]"),((!.@l_x1)?.@x1:getd(".zone_"+.@BR_ID+"["+.@z+"]")),((!.@l_y1)?.@y1:getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]")),((!.@l_x2)?.@x2:getd(".zone_"+.@BR_ID+"["+(.@z+2)+"]")),((!.@l_y2)?.@y2:getd(".zone_"+.@BR_ID+"["+(.

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