500 point gloomspite gitz

For this you get the Magnificent ability. The Alguzzler Gargant staggers back for some reason, its profile has been brought largely into line with its Sons of Behemat cousin save for the shooting attack vanishing and an unfortunate degrading movement. Cave trolls that regenerate damage every turn. Kings Gitz get to reroll the dice for the Loonshrines moonclan lairs ability. Squigs want to bite things to death, so the application here is obviously good. Hits hard and fast, but made of glass. pumps up the jam for your Spiderfang heroes and doubles the number of mortals done by their spider venom, this puts your Scuttleboss on 4 mortals per 6 which is a funny number of mortal wounds to be doing with that model. In this series of Hot Take articles, well be covering the changes and our initial reactions to them but for more detailed analysis, check back over the next two weeks as we dive deeper into how these changes affect the game and its factions. Being able to throw upgrades onto the mount of your Loonboss on mangler is currently a totally unique mechanic, and we expect squigs to be popular. Its now a normal shooting attack, with no rend and damage 1, that has a number of shots equal to the target unit up to a cap of 20. Rippas Snarlfangs were a common Destruction ally as a cheap, fast unit and have been brought back down to earth with a new 110 points tag, they got a bonus wound out of the deal but this might price them out of contention. His warscroll spell also happens to be incredible, a 24 range nuke that rolls a number of dice equal to the casting value and deals a mortal wound for each 3+. ; Scenery standing for scenery with rules. which lets you attempt to bring 2 units back with your Loonshrine providing your general is within 12 of it. The standout trait here is probably. Many units also now have additional auras that allow units to act as if theyre under the Bad Moon, which makes it disappearing not nearly as unpleasant. More generically, Moonlight Raid requires you to flip an objective your opponent control and for all of your units contesting it to be under the light of the moon. This move doesnt include any bonus mortal wounds at the end so is technically strictly worse than the Ogor version of this otherwise identical ability, but the 3d6 move to jump screens and cause chaos is the real money of this ability anyway. This is a brutal one-two debuff that massively punishes expensive save stackers. handing out a normal move in your hero phase to a Spiderfang unit. This is actually OK, Dankholds are no longer totally embarrassing, and this is an easy battalion to fulfil for a decent reward. He loves to charge in nice and early with some other big scary melee threats to take advantage of his 3d6 charge aura, and the newly juiced up squigs should suit this purpose nicely if youre Kragnos-inclined. - A showcase of stunningly . Spiderfang - Large Spiders which act as a core you your army, with spider riders acting like 'traditional' cavalry compared to the random natured squigs. Whether you can fit such an immobile unit into your army at 110 points now will depend on how much you want that ward. for an extra cast whilst under the bad moon, which will end up being most of the time when you need it. This has to target a different unit each time, but if youve got Moonclan units under the light of the moon then this is potentially an incredible amount of model regeneration for very little resource expenditure. But that old army was the worst in the game for most of its lifespan. is Mangler Squig only and can only be used if it made a charge move in the same turn, it gets to make a 3d6 move that has to finish within 3 of an enemy. The beautiful new. This can let you slide out of trouble, or slide into trouble. These are basically all fine and par for the course with more recent 3rd edition tomes no particular gimmes but everything is at least acceptably doable if youve built for it or the situation presents itself. Inside this book, you'll find. Also in the same boat for keywords and battleline-if is the, which has that baked in extra gob attack and a d6+5 move. My stuff (Book and Box) comes in tomorrow and I got a learning game on Sunday. Hits hard and fast, but made of glass. is to kill a selected enemy unit with a Gitz unit not under the light of the moon. for 120 points, this is a good unit for trading. return and both are improved on their baseline warscroll. If youre running a decent number of troggs this ability alone will pay for itself in utility, and if this scroll does get its damage updated itll be a lot more reliable in combat itself. less likely to move off the board early and you will also get to benefit from it in the first battle round. which only the Troggboss gets to do. ), Age of Sigmar Kharadron Overlords Battletome review, Warhammer Underworlds Beardgrave fan season adds new warbands, AI creates Warhammer fantasy army from scratch, Age of Sigmar Regiments of Renown bundle contents and value, Another big fat dinosaur joins the Age of Sigmar Seraphon army. Da Moon Onna Stick is now melee only as a weapon but its ability has completely changed and now Skragrott acts as a walking moon, with units wholly within 12 of him counting as being under the light of the moon which is an. or Best Offer. Terradon Riders - $60. There are a lot of artefacts to get through here as theyre more split up by keyword, so these are just a selection of the more interesting ones. which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). The Bad Moon invigorates your Gitz, making cowardly grots more likely to rally, troggoths thicker-skinned, spiders more venomous, bouncy squigs even bouncier, and inspiring your General with extra Command points and your Wizards with greater magical prowess. Start Collecting! A bit techier and less flashy is Wade and Smash which only the Troggboss gets to do. For those of you with a spiderfang general, can be battleline and certainly exist. For just 160 points Skragrott feels really pushed and youll probably see it a lot. The bad moon isnt going to be immediately flying off the board before you can use it anymore, and there are new ways to count your models as under its light even when they arent. That, combined with rampant keyword bingo meant that many units had to be shelved to achieve synergy with the rest of the army. The trick here is this isnt a pile-in, so theres no requirement to keep the move near the closest enemy model. What the bad moon does is provide a benefit to any unit under its light, which means wholly within the large quarter that the moon is occupying, or the entire board if its in the centre. Their rules have always been a bit haphazard, weaker than equivalent units and subject to a lot of randomness. New to AoS but couldn't deny playing after finding out about Gloomspite Gitz. provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. The warscroll spell here got a little bit worse as its +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. We are using cookies to give you the best experience on our website. Support The ChannelPatreon: https://www.patreon.com/AoSCoachYouTube Membershttps://www.youtube.com/channel/UCQMNLM_JuDNLbvGG0ZUA8ow/joinAoS Coach dice: https://www.aoscoach.com/shop/ AoS Coach merch: https://store.aoscoach.com/ Join me \u0026 6k+ AoS players on the AoS Coach Discord: https://discord.gg/aoscoach Thank you Patreons: Karl Hawkins ,Wsorran, Chris Moore, The Die Is Cast, Grant Fraser, Robert Reimers, Brandon Harvey, Tom Kunz, Ian Spayde, Michael Clarke, David A Blenner, Zeb, Daniel Chilton, Sikath, Jeffrey Nijhoff, Matthew Houghton, Pvt Hudson, Richard Pateman, Richard Whitlock, Trevor Williams ,Steve Ptacek, Madcap Miguel, Carl Woodthorpe, Soda T. Addict, Tanya Scheibe, Pete Brizio, Fungoid Cave Dwarf, Jonathan Ensor, BulldogHammer, RadiationRiley, Donny Rongo, Nick Pilgrim, Chance Meeks, Daniel Worthington, Nolan LaRocque, Josh Wildhorn, Jan Tomecek, Melody Windwright, Lars Evensen, Sean Seyer, W4Rmachine7, Michiel, 32mmMatt, Stormlight, Haz1079, Gareth, Evert Velthuizen, Christian Martin, Elijah, KP, Aiden Nicol, GinGinLime, James Marsden, William Cleven, AlderaanShotFirst, Adam Haikal, Cameron May, Tom Megens, Forkhandles30, John Daly, Katie Daly, Il Maestro, Matthew, James Kater, Keegan Graves, Neil Addleman, Ryan Muskopf, William Winters, David Mounfield, Jesse Burch, Ryan McNally, Madigan MasonThank you YouTube Members: Bill Castello, Alex Howe, Zach Pfeifer, Nick Riley, Matt Morris, Grumdy, Lo Anthony, Awijntje14, Doug Steele, Shaun Scott, Kenny Lull, Matt Kowalyk, Wargamer_Ryguy, Nivalen, B Davis, Crot45, Hanna Leppnen, Adam Brincat, Madduck Mcryan, Level Up With The Lees, Broken Chef, Alec Boyle, Darrel Baxter, Thor2754---------------------------------- TIMESTAMP 00:00:00 Introduction 00:00:38 Da Bad Moon00:03:39 Allegiance Abilities00:08:09 Command Traits00:10:48 Artefacts00:15:02 Spell Lore00:18:50 Sub-Faction Gittish Hordes00:21:44 Grand Strategies, Battle Tactics \u0026 Battalion00:25:24 Loonshrine Terrain00:26:36 Skragrott, Madcap Shaman \u0026 Fungoid Cave-Shaman00:29:53 Zarbags Gitz, Loonboss \u0026 Loonboss w. Giant Cave Squig00:33:01 Squigboss w. Gnasha-Squig00:35:21 Gobbapalozza, Moonclan Stabbaz \u0026 Shootas00:40:08 Sneaky Snufflers, Loonsmasha Fanatics \u0026 Sporesplatta Fanatics00:43:11 Loonboss on Mangler Squig, Mangler Squig \u0026 Loonboss on Giant Cave Squig00:47:12 Squig Hoppers, Boingrot Bounderz \u0026 Squig Herd00:49:47 Mollog, Dankhold Troggboss \u0026 Dankhold Troggoth00:52:02 Fellwater Troggoths \u0026 Rockgut Troggoths00:53:41 Arachnarok Spide w. Warparty, w. Webspinner Shaman \u0026 w. Flinger00:56:35 Skitterstrand Arachnarok, Scuttleboss on Gigantic Spider, Spider Riders \u0026 Webspinner Shaman00:58:47 Snarlfang Riders, Rippas Snarlfang \u0026 Aleguzzler Gargant01:03:13 Scrapskuttles Arachnacauldron, Scuttletide, Malevolent Moon \u0026 Morks Mighty Mushroom01:05:55 Points01:07:30 Closing Thoughts 01:10:07 Patronage Thank You ---------------------------------- MUSIC CREDIT Music: Banger by Alexander Nakarada (www.serpentsoundstudios.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/ Still, a super cheap monster if you need one now that spiders are pricier. Like most monsters, their profile degrades as they become injured, but uniquely it begins to improve again as they approach death, the squigs becoming even more unpredictable and vicious! requires every friendly Gitz unit on the battlefield to be affected by the light of the moon, but you cant score it in the first battle round. This list is kept up to date as often as we can and was last updated on the 1st March 2023. Gloomspite Gitz units wholly within 12 of the shrine ignore Battleshock and count as being bathed in the light of the Bad Moon. Rerolls to casting is nice, but the moonclan lore isnt quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Its not all great news for the herd, as it is no longer able to receive commands at all. Start Competing: Chaos Space Marines Updated! You Aint So Big picks an enemy monster and has you kill it with Troggs, also fine and the situation should arise reasonably often to take advantage of it. This does have a certain appeal to a kind of person who didnt really care about winning and just wanted to cause some chaos on the table. Privacy Policy. Its worth pointing out that the fellwater noxious vomit ability is now absolutely buck wild, any unit damaged by it is at -1 save until your next hero phase. They cant have any Relics or Spells. For endless spells Morks Mighty Mushroom is the same as ever but is now one hundred points, instantly moving into the realms of being quite nice as a free spell for a troggboss. A Boss on Giant Squig or Mangler will only help Squig units. The warscroll spell here got a little bit worse as its +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. A more defensive option is the Loonboss only Fight Another Day which lets your general move 2d6 after it fights, meaning its effectively going to be another squig-based choice in actual use. We know the pricing as well. Theyre expensive at 140 for 5, but their lances are now rend -2 and damage 2 on the charge and theyre moonclan squigs. These are just split between Grots and Troggs, so your Spiderfang heroes might be feeling a bit short-changed. Its worth pointing out that the fellwater noxious vomit ability is now absolutely buck wild, any unit damaged by it is at -1 save until your next hero phase and ignores positive modifiers to save rolls. This is a list of all units in the Gloomspite Gitz faction, which combines lists of units from several other factions. For those of you with a spiderfang general, Spider Riders can be battleline and certainly exist. There are basically four categories you can divide them into; Moonclan Infantry - Stabbas, Fanatics, Snufflers. were a common Destruction ally as a cheap, fast unit and have been brought back down to earth with a new 110 points tag, they got a bonus wound out of the deal but this might price them out of contention. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Both Fellwater Troggoths and Rockgut Troggoths are battleline with a troggboss general and both units now come with a base 4+ save (giving that +1 from the moon a lot more inherent power) and regeneration has changed from your hero phase to the start of every hero phase. For this you get the Magnificent ability. Up to 30 models can be garrisoned inside the Loonshrine, and once per turn you can try and summon reinforcements from under the earth. So let's do some math and compare what sort of a deal you're getting with each box. The arachnarok of the Webspinner Shaman also got 2 extra wounds, upgraded its fangs to 3 damage and now has a flat, non-degrading 10 move this is a nice change for all of the big spiders. Shootas in particular now come with more range and hit on a 4+ with their bows, and get an extra shot for having 10 or more models. will make you all warm and fuzzy with their Gitmob keyword, but at 135 for 5 theyre a tricky sell. With the squig and moonclan keywords, theyre eligible for a lot of buffs as well. Gloomspite Gitz Fighter Types. Its also a pretty tasty 6 mortal wounds for the Arachnarok, but with only 4 attacks to trigger that its more nice to have. For 200 points were starting to get into the realm where damage output could be a problem for cost, but the x-factor here is the potential of having multiple units ambushing on with it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. is also mostly the same but received a small buff, removing the wholly requirement, so now any enemy unit slightly tagged in the 12 bubble from your caster will catch the -1 to hit. That Gobbo Notable Features Kragnos, who's doing a lot of the heavy lifting for this list A massive block of Squig Herd for controlling the board Why it's Interesting It's Gloomspite Gitz! The Gloomspite Gitz battletome was published in the middle of Age of Sigmar 2nd edition and is now more patched up with erratas and expansions than a Moonclan grots horrific undercrackers. Your various squig-based units are now all keyword Moonclan, so have fun with that (but dont get. Your other two flavours of big spider live here. 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The different clans of the Gloomspite Gitz worship a terrifying celestial body known as the Bad Moon. Announcing The Goonhammer 2023 Global 40k Campaign. Trogg Smash is a once per battle 3 mortal wound bomb that triggers after the Troggboss fights. If you like putting slain models back on the board, this is the army for you. On top of these very nice buffs, it has a once per battle ability to give each squig herd unit within 12 in your hero phase a free move. upgrades the spider venom of your spiderfang units to trigger on an unmodified 5+, and, which lets a Moonclan hero under the light of the moon immediately issue three Rally commands for zero CP expenditure. is a bit more specialist and is a tough sell before the previous two spells even in a Squig list, giving out re-roll charges to a single squig unit. A bit more exciting is the Arachnarok Spider with Spiderfang Warparty, giving the faction its sole ability to monster mash if youre that way inclined. Gitz were notorious for the fact that for a long time they didnt have subfactions, until they did. Yes, you can get those mortal wound numbers from the command trait up to 5 and 7 if you want to. Spiders universally move 10, this turns them from decently fast into very fast, and they can still act normally afterwards. Sneaky Distraction is also mostly the same but received a small buff, removing the wholly requirement, so now any enemy unit slightly tagged in the 12 bubble from your caster will catch the -1 to hit. That being said Troggs are hugely improved, your basic grots got across the board improvements and if you like to live dangerously you can build a spider with absurd spike potential. The Bad Moon blocks out the sun, and its rays have a hideous transformative property, driving mortals and animals to madness and forcing vile mushrooms to sprout from everything they touch, be it wood, stone, or living flesh. A bit more exciting is the. Well, lets just be blunt: Not a lot of great stuff here for Gloomspite at the start of 3.0. His warscroll spell also happens to be incredible, a 24 range nuke that rolls a number of dice equal to the casting value and deals a mortal wound for each 3+. For whatever reason GW designed one of the coolest looking boxes of goblins and then also continually shitcans them for no reason. Report this item Report this item - opens in new window or tab. Wahapedia: Gloomspite Gitz army rules, abilities, and wargear. Firstly, Alpha Trogg provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. These are basically all fine and par for the course with more recent 3rd edition tomes no particular gimmes but everything is at least acceptably doable if youve built for it or the situation presents itself. improving the rend of their mounts fang attacks by 1 theres a pretty obvious combo here with the command trait to make the Loonboss on Mangler very scary. This website uses cookies so that we can provide you with the best user experience possible. Now what? Its probably too expensive, really, but potentially worth playing around with. requires you to flip an objective your opponent control and for all of your units contesting it to be under the light of the moon. Gloomspite Gitz are a new faction combining Moonclan Grots, Spiderfang Grots, troggoths and the occasional gargant under one umbrella. Gloomspite Gitz In the dark corners of the Mortal Realms, a new power is stirring. It gets to pick a squig unit within 3 in your hero phase and pick a buff for them from +3 move, mortal wounds on 6s to hit to +1 attack with fangs. Do note that the vanilla dankhold now has the vastly superior d3+3 damage, so theres hope that this is a typo on the boss that could get FAQd. Press J to jump to the feed. is a lean, mean, squig buffing machine and is probably the best of your options for doing that. At a 36 range, this can start halving movement straight away, which will be big in some matchups. Shootas and Stabbas are weak and cowardly but theyre also incredibly numerous. Shootas and Stabbas return and both are improved on their baseline warscroll. Always nice to see expanded Battleline options. The Gitz have 3 leaders, and a huge amount of fighter options. We've picked five standouts to whet your appetite . Theres 2 major reasons people generally like the gitz: They like the underdogs, or they like the silliness (or both!). is now keyworded to his own subfaction, but thankfully his buff ability is targeted at Gitz generically so this isnt a big deal. Hello all! What killed Warhammer Quest: Cursed City? is a brand new subfaction for the army, and Skragrott comes with this keyword baked in. The Skitterstrand didnt get the +2 wounds memo which is maybe an error, but otherwise retains its ambush shenanigans. Subject: Gloomspite Gitz points costs . Generally it's agreed that you should focus on two you like (Like Mooclan Infantry and Troggoths for example), but some units like the Arachnarok Shaman and Fungoid Shaman are good enough that you might take them anyway. is a once per battle 3 mortal wound bomb that triggers after the Troggboss fights. They have to be within 3 of an enemy unit to do it, but it lets them make a 6 move (which has to finish within 3 of an enemy unit, so no cheeky kinda-retreats) and then dish out some AoE mortal wounds. In trade, just about everything got better on a base warscroll level, the keywords are easier to work with and the core moon mechanic will be better to play with. - An in-depth look at the origins, lore and great battles of the Gloomspite Gitz. Moonclan wizards get a choice of the old faithful, which still does its old trick of handing an enemy unit within 12 -1 to save rolls in the combat phase, or the, which is a flat +1 to cast with an extra +1 to cast added every time the bearer unbinds a spell. Gloggs Megamob still upgrades your Troggs regeneration, but thats now an automatic ability by default so this now triggers a Troggs regeneration ability after it fights. Jaws of Mork is still your squig subfaction and now hands any of your squig units jaw attacks +1 attack on the turn they made a charge. Finally, Glory Grabbers picks an objective held by your opponent and is scored if you finish the turn controlling it with a unit youve brought back using the Loonshrine, a doable late game pick. is the same as ever but is now one hundred points, instantly moving into the realms of being quite nice as a free spell for a troggboss. 26 500 points Close 26 Posted by1 year ago Archived Stabbas have their shield baked in for a base 5+ save and have lost their wound bonus in exchange for a really exciting ability to contest objectives from 9 away instead of 6. still upgrades your Troggs regeneration, but thats now an automatic ability by default so this now triggers a Troggs regeneration ability after it fights. Click to find the best Results for gloomspite gitz Models for your 3D Printer. utility ability. Grots make up the bulk of most Gloomspite Gitz forces. It's strictly limited to just 500 individually-numbered copies, available while stocks last. Skink Starpriest - $25. Moonclan wizards will probably gravitate towards Itchy Nuisance, an 18 range spell that hands out the strike-last effect to an enemy unit, simple but oh so effective. Dripping tunnels and caverns echo to the clash of gongs, the thump of drums and the shrill war cries of massing grots. Kings Gitz get to reroll the dice for the Loonshrines moonclan lairs ability. Malathrim. Cheap, numerous, and with lots of synergy between their units. 1 x Waaagh! For now, it seems like Gloomspite will have to win on their aesthetic charm and whimsy rather than tactical might, but theres probably a good chance thats why you were playing them anyway, so keep on eating those shrooms and have fun with it. 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The following is a breakdown of all lists that have achieved four wins or greater at GT's we are aware of. This website uses cookies so that we can provide you with the best user experience possible. Ensnaring Webbing is for any flavour of Arachnarok and can only target enemy heroes that arent monsters. Its possible to return destroyed units of Grot Stabbas or Shootas at half their starting strength, and depending on your general, you may be able to drive squigs, Spider Riders, or even troggoths up from the depths to join the fray. On the table, Gitz have a fair amount of versatility. is a really strong defensive upgrade that makes it so only unmodified hit rolls of 5+ actually hit the bearer. They've got the same ethos as the classic Night Goblins, but with more options than ever before. returns intact, making it so that unmodified hit and save rolls of 1 & 2 always fail for the target unit. Gloomspite Gitz are probably the faction everyone loves aesthetically, but not so much tactically. Starting to build a Gloomspite Gitz, Whats a good base for a 500pts list to build from? People! For just 80 points if youre running squigs, youll be taking this. Its also lost its aura of battleshock immunity, which is going to hurt. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Bastiladon $60 Gloomspite are a horde army in most cases that rely on Grots, and while the garrison change is cool, the terrain being set up likely far back in your line (or vulnerable to monsters otherwise) makes it a little harder to make use of well. Troggoths - A few large models, high health, high damage, and regeneration. No longer relegated to being the worst big spider but its battleline I guess, the warparty now counts as 10 models for contesting objectives which is really good! Le Trne de Fer : Lanciers de la maison Karstark chez warmashop pour le jeu Le trne de fer The Loonboss on Mangler Squig has picked up two extra wounds and a much more reliable d6+10 move. If you get a 6+, they pick up an extra attack, but this definitely changes what youre bringing them for. Speaking of spike potential, the. has a required Troggboss, one Dankhold Troggoth and no optional units. They have a 5+ ward now, and their looncap mushroom rule still prevents their movement but is now a 3+ dice roll (or 2+ under the light of the moon) to hand out a 5+ ward to another Gitz unit wholly within 12. $199.99. Its still a two-spell caster via the two single-cast models and the spell of Boggleye to stop an enemy unit within 12 being able to receive commands is interesting and useful. At their new 90 point price tag, these seem strong into the shooting meta were yet again stumbling into. Its certainly an interesting way to keep some of your units safe from early alpha strikes, but can leave you at the mercy of multiple 9 charges. The Gloomspite Gitz are all but forgotten, dismissed as myths by the surface-dwelling races, but they lurk in slimy sinkholes or deep-sunk dankholds, plotting malevolent mischief. gets reprinted here and remains Kragnos. is looking a lot more interesting, 80 points is up there with the more expensive spells but it does now have a 12 aura for counting your units as being under the light of the moon, and it also hits each enemy unit within 3 for mortal wounds after it moves. They're fun, they're strong, and they're random! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. staggers back for some reason, its profile has been brought largely into line with its Sons of Behemat cousin save for the shooting attack vanishing and an unfortunate degrading movement. Its a cute ability, and therell probably be a lot more of this type of unit floating around soon, but given most foot heroes have 5 or more wounds, the dice roll feels a little rough to rely on vs a roar or stomp. For little Grot heroes the Loonboss now has a very unusual ability that modifies any all-out attack command issued by it to include mortal wounds on 6s to hit for Moonclan.

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