betrayal at krondor walkthrough maps

You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Visit Craig the logger in the south end of Dimwood. Enter it from the south by the mountains to avoid the pirates. Continue north and speak to the gods of Timirianya through the pillars. Enter it from the south by the mountains to avoid the pirates. You will find a password in a chest at the end. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. The note mentions someone from Cavall Keep. Go through the door in the north wall and keep following the passage. Take one because you will need it later. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Return to the Temple of Dala to the west and give them the Sack of Grain. You will find Pug in a house southeast of the ruins by the coast. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. You can find spoiled rations in the inn in Silden. Betrayal at Krondor. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Use the two remaining Vapor Masks to jump into the river and escape the mines. She will give you a Tuning Fork among other things. Visit the Temple of Dala between Tyr-Sog and Eldpoint. You will be allowed to pass but will have to fight enemies on the other side of the pass. Return to Duke Martin and he will express concerns about what the enemy is planning. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. You will begin the final chapter in the caverns below Sethanon. He will tell you to keep away because you are sick. He will ask you to retrieve one of his IronJaw traps from the area. Take the picklocks from one of the bodies. Return to Irmelyn in Armengar to claim a 200 gold reward. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Your way will be blocked by soldiers before the bridge, though. Betrayal at Krondor Part 29 - Chapter II 578 views Dec 10, 2019 Nooo, the band is splitting up! Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Use the two remaining Vapor Masks to jump into the river and escape the mines. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Get your equipment from the chests in the room. You can find spoiled rations in the inn in Silden. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Continue along the road to the east and you will come across a house. Continue all the way down the passage until you come to a large room. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Go back west and then south from Highcastle. To the south near the river you will meet Obkhar. Continue east past Highcastle. You will begin this chapter in the sewers below Krondor. Just past the fork you will run into a trap. Continue north and cross the next bridge to the west. He will also give you three diamonds he had stolen from the Baron's Treasury. Go back south the way you came and you will meet Duke Martin just south of where you started. The Stolen Ruby (Chapter 1) In the southeast corner of the area you will find two IronJaw traps in a chest. You will find another Brak Nurr at the far west end of the next level. Just before the bridge to Romney you be challenged by Mitchel Waylander. You can find Isaac behind a big hill north of Hawk's Hollow. Go through the door in the north wall and keep following the passage. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. You will see a burial cloth and a shovel. Betrayal at Krondor. Return to the upper level. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. KRONDOR.CFG, the game's main configuration file, is not designed to be human-readable. Use the Key of Lineages you received from Calin to enter the ruins. He will also tell you that the man who ordered it was Mitchel Waylander. Chapter 4 - Marked for Death Go south into the dead end and walk through the illusionary mountains to the west. Squire Phillip will appear and give you the Waani device. Got a Betrayal at Krondor walkthrough, FAQ or Guide? You can find Isaac behind a big hill north of Hawk's Hollow. Take all of them because you will need them to get out. Go to Loriel to the west and speak with Keifen Alescook. Put some spoiled rations in the chest by the field. Their defense will go up by 25. He will tell you what he knows about the rift machine. Chapter 7 - The Long Ride Enter it to find Jaftaz's bag. Return to Romney and report your success to the Duke. Past the temple you will see a path to the west that leads to a Waterfall. Take all of them because you will need them to get out. Go south at the first two forks and keep going down the passage. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. Return to Craig and give him the trap. He will tell you that he used to be young but something sapped his energy in the woods to the east. Go east to a farmstead and look in the house. Click any of the Six Basic Headings below, if you want to JUMP to a section. Enter Dhatsavan's temple near the center of the island by the waterfall. He will ask you to check out a rumor about some moredhel illusionists in the area. He will ask you to check out a rumor about some moredhel illusionists in the area. You must follow the spyglass trail to finish the chapter. Take one of them with you. At the overhead map screen, press and hold Alt-Right Shift-~ (tilde) for a few seconds. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Take the picklocks from one of the bodies. Follow the east side of the river north. Go south and then cross the bridge. Your way will be blocked by soldiers before the bridge, though. He will reward you with 300 gold and a virtue key. You will find Pug in a house southeast of the ruins by the coast. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Go south to Silden and speak to Joftaz in the Inn. To the west you will find 3 Vapor Masks. Go south at the first two forks and keep going down the passage. Go east from his house and cross the bridge. You can find Isaac behind a big hill north of Hawk's Hollow. He will tell you that he used to be young but something sapped his energy in the woods to the east. He will release the barrier surrounding Pug. To the northeast you will find three pantathians who are causing the energy drain. Behind it is the exit. Continue east past Highcastle. He will tell you that he used to be young but something sapped his energy in the woods to the east. He will tell you that he used to be young but something sapped his energy in the woods to the east. Take all of them because you will need them to get out. You will find a password in a chest at the end. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Stay on the east side of the river and go north. Head east through Darkmoor and Maloc's Cross. Visit Craig the logger in the south end of Dimwood. He will tell you that the keep burned down. This guide deals with the aspect of spells. Take one because you will need it later. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Return to the bridge and give the soldiers the password. Return to Craig and give him the trap. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Put some spoiled rations in the chest by the field. Go back west and then south from Highcastle. Return to the Temple of Dala to the west and give them the Sack of Grain. The upper level exit is in the southwest corner of the level. Go south and enter the cave behind the waterfall using the Knight Piece. Open the door in the east wall with a Guildis Thorn. Craig the Logger (Chapter 7) To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. She will talk to you about her two suitors; Navon in particular. In a corridor to the northwest you will find Obkhar. You have two options. He will ask you to retrieve one of his IronJaw traps from the area. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. In a barn you will be attacked by a group of moredhel warriors. In a corridor to the northwest you will find Obkhar. Go back west and then south from Highcastle. The Crawler's house is next to the inn in Silden. Look in the well near the south side of the town to find the Knight's Piece. He will tell you to ask someone named Isaac about the ruby. Go to Loriel, find Keifer the Gem Master and talk about the ruby with him ( he sold it to Isaac ). Soon your party members will become sick. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Continue through the ruins to reach Elvandar. Take the maps from inside. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Go through the door in the north wall and keep following the passage. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. He will reward you with 300 gold and a virtue key. Return to Duke Martin and he will express concerns about what the enemy is planning. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. The exit to the mines is in the northwest corner of the mines. After you cross the bridge, go east and talk to Moraeulf. Gorath will translate the inscription and you will have to answer a riddle to open the box. Take the maps from inside. Northeast you will find another trio of houses. Continue north and cross the next bridge to the west. Squire Phillip will appear and give you the Waani device. You can fight them or you can find out the password. The Ghost of Jarel Lycrow (Chapter 2) Pug has left a another message in one of these. He will ask you to retrieve one of his IronJaw traps from the area. It will be a difficult battle. Your way will be blocked by one of Steelsoul's men, however. Take one of them with you. Continue east past Highcastle. Go east from his house and cross the bridge. Visit the palace and you will discover that the gates won't open and the Seigneur James is missing. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Open the door of the stable just to the north and return to her. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. James will have to take command of the battle. Betrayal at Krondor DOS - 1993 4.63 / 5 - 54 votes Buy Game GOG Description of Betrayal at Krondor One of the best RPGs ever made, Betrayal at Krondor is a classic example of games that get rave reviews yet do poorly in stores (at least until it was re-released on CD-ROM). Head east through Darkmoor and Maloc's Cross. Continue through Lyton to Silden. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. You will see a burial cloth and a shovel. Go south and then cross the bridge. Craig the Logger (Chapter 7) You will find a woman who will give you a Sack of Grain for the Leather Leggings. The Crawler's house is next to the inn in Silden. Chapter 6 - Betrayal If you don't have any, you can buy some in the shop in town. In the southeast corner of the area you will find two IronJaw traps in a chest. Chapter 7 - The Long Ride Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Enter it from the south by the mountains to avoid the pirates. The exit to the mines is in the northwest corner of the mines. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Soon your party members will become sick. Continue through the ruins to reach Elvandar. Use the password 'VICTORY' to open it. Return to Dhatsavan's column in the ruins with the Cup. Behind it is the exit. . He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. Your way will be blocked by one of Steelsoul's men, however. Craig the Logger (Chapter 7) Go south at the first two forks and keep going down the passage. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. Speak to the Prelate east of the temple to learn more about the order. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Inside a woman will ask you to help her with her stable door. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Continue east to the town of Lyton. Speak to the Duke of Romney at the beginning of the third chapter. It will be a difficult battle. Give him one of your Vapor Masks so that he may escape. He will reward you with 300 gold and a virtue key. The upper level exit is in the southwest corner of the level. Go back south the way you came and you will meet Duke Martin just south of where you started. Some grey warriors have stolen the Makala's ruby and escape to Loriel. Return to Sarth and enter the cave below it. Go southwest to Sloop and enter the Upturned Keg. Return to Irmelyn in Armengar to claim a 200 gold reward. He will tell you where the rift machine is located and how to destroy it. One of the houses has a map of the area. You will be allowed to pass but will have to fight enemies on the other side of the pass. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. He will reward you with 300 gold and a virtue key. Inside a woman will ask you to help her with her stable door. He will ask you to poison rations in some moredhel boxes nearby. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. You will find Pug in a house southeast of the ruins by the coast. Go southwest past Harlech and Armengar to the Inclindel Pass. To the west you will find 3 Vapor Masks. Return to the upper level. Return to Craig and give him the trap. Arlie Steelsoul (Chapter 3) Continue through the pass into the northlands On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Return to the upper level. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. To the northeast you will find three houses together. He will tell you that he used to be young but something sapped his energy in the woods to the east. He will recommend that you talk to Abuk to learn more about the spyglass. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Enter the sewers below the city. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Eventually you will see a pass to the east. Enter it from the south by the mountains to avoid the pirates. The Stolen Ruby (Chapter 1) Go south into the dead end and walk through the illusionary mountains to the west. Continue through the ruins to reach Elvandar. You will be ambushed several times by Nighthawks along the way. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. When you leave the mine you will be in the dwarf town of Caldara. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. He will tell you what he knows about the rift machine. Go to Loriel to the west and speak with Keifen Alescook. Open the door of the stable just to the north and return to her. Drop all your rations and sleep for a night. Use this key to open most of the locked doors under Sethanon. Return to Irmelyn in Armengar to claim a 200 gold reward. The Naphtha Mines (Chapter 4) Finn will appear and will escort you to Prince Arutha. Use some Fadamor's Formula to open the barn door and find Tamney. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. See below for a walkthrough for this sub-quest. Their defense will go up by 25. He will reward you with 300 gold and a virtue key. Inside you will see a note from Squire Phillip who has taken the device. You can find spoiled rations in the inn in Silden. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. You need to have a virtue key to get it. Finn will appear and will escort you to Prince Arutha. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Squire Phillip will appear and give you the Waani device. Search the lower level thoroughly to find and kill all six spellweavers. To the northeast you will find three houses together. He will ask you to poison rations in some moredhel boxes nearby. Sadly Patrus will die in the destruction of the Rift Machine. He will give you the ruby and in return you will sharpen his sword for him. Drop all your rations and sleep for a night. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. He will tell you to report to Duke Martin. (Your defense will go up by more if you emphasize it.) Go to the house at the west end of town where you will be attacked by five Nighthawks. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Take all of them because you will need them to get out. The exit to the mines is in the northwest corner of the mines. The exit to the mines is in the northwest corner of the mines. He will tell you how to get to Elvandar and will give you the Key of Lineages. Go west from there and speak to the farmer in his house. . He will tell you that he used to be young but something sapped his energy in the woods to the east. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. In the southeast corner of the area you will find two IronJaw traps in a chest. Leave the cave and return to Navon in Kenting Rush. Continue east to the town of Lyton. Leave the sewers and Krondor. Go back west and then south from Highcastle. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Go west from there and speak to the farmer in his house. Click on the house after the battle to speak to Mitchel Waylander. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Chapter 4 - Marked for Death Travel north past Romney and through Prank's Stone. Take one of them with you. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Leave the cave and return to Navon in Kenting Rush. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Use the Royal Key of Krondor to enter the Palace. Follow the river north through Sloop to Romney. Turn the dials so that they read DIE and the box will open. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. Look inside the house to the northwest to find a message left by Pug. He will tell you how to get to Elvandar and will give you the Key of Lineages. In a corridor to the northwest you will find Obkhar. Find many great new & used options and get the best deals for Krondor The Betrayal, Feist, Raymond E., Used; Good Book at the best online prices at eBay! Craig the Logger (Chapter 7) Northeast you will find another trio of houses. He will tell you where the rift machine is located and how to destroy it. Enter Dhatsavan's temple near the center of the island by the waterfall. Return to Irmelyn in Armengar to claim a 200 gold reward. He will recommend that you talk to Abuk to learn more about the spyglass. It will be a difficult battle. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: Go east from his house and cross the bridge. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Leave the sewers and Krondor. He will release the barrier surrounding Pug. Go east from his house and cross the bridge. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will tell you where the Waani device is located. The chapter walkthroughs will tell you if there is a chest in the area and its solution. Go northeast from the town, follow the river south, and cross the bridge. Inside the ruins you find a door that unlocks with the Key of Lineages. To the west you will find 3 Vapor Masks. Defeat the enemies and take the Idol of Lassur from the trapped chest. You have two options. In the next room you will find the Oracle of Aal. Return to Duke Martin and he will express concerns about what the enemy is planning. Continue north and cross the next bridge to the west. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. The Temple of Dala (Chapter 3) Go back west and then south from Highcastle. The priestess will ask you to find some grain for them. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Cast Strength Drain on the Wind Elementals to defeat them. Your way will be blocked by one of Steelsoul's men, however. Chapter 5 - When Rivers Run Blood Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Continue south past Zun. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. To the northwest you will find the passage to the lower levels. You will begin the final chapter in the caverns below Sethanon. Follow the east side of the river north. Return to Sarth and enter the cave below it. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Return in a day and Steelsoul's man will allow to pass. She will give you a Tuning Fork among other things. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Return to Craig and give him the trap. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Just before the bridge to Romney you be challenged by Mitchel Waylander. Continue north and speak to the gods of Timirianya through the pillars. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Speak to Moraeulf and he will give you the password. Continue through the ruins to reach Elvandar. Behind it is the exit. Return to Romney and report your success to the Duke. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Craig the Logger (Chapter 7) Enter it to find Jaftaz's bag. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. The Naphtha Mines (Chapter 4) Go left and then north at the next fork. 2000-2011 mikesrpgcenter.com. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Go back south the way you came and you will meet Duke Martin just south of where you started. Return to Romney and report your success to the Duke. Leave the palace through the sewers and leave through the exit in the south. Owyn will join your party before you leave. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. You will find stairs leading down to the lower level in a room on the west side of the level. Get your equipment from the chests in the room. In a large room to the northwest you find Gamina guarded by some enemies. Use the password 'VICTORY' to open it. He looks identical to James. Go back south the way you came and you will meet Duke Martin just south of where you started. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. Return to the first room and open the south door with the Interdictor Key. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape.

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