skyrim mod serana dialogue addon

Log in to view your list of favourite games. - Banter toggle with custom-voiced followers. - Created an optional patch for the Lustmord Armor mod. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). There were some files incorrectly archived. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Improved StoryManager triggers for SDA_MQ quest commentary. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. (you can find the list on my website). However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! The friendship requirement stays the same. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. Some good stuff- primarily the fact that you're now able to romance Serana. Install hundreds of mods with the click of a button. Did it for sure this time. - Radiant commentary on Ancient Technology quest. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. When both FG and OStim are installed, OStim takes precedence. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. Serana Dialogue Add-On Romance Update + LE Port! One of the largest content updates thus far! Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). - Redone Crimson Blood armor dialogue patch. - Reduced frequency of Serana gift-giving. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Serana's House of Horrors commentary was still not occurring for some people. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. She will then call the player by their custom name! - Changed it so the negative response in the first romance conversation never truly cancels out romance. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Added in some revoice lines for "Can I Talk to You For a bit?" In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. Too much was cut that some parts of the conversation didn't make any sense. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. Kindred Judgment+Touching the Sky Revoice. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). - Fixed a bug with the "Determination" dialogue quest trigger. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - 130+ brand-new custom names for Serana to call you by! - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. While this is vanilla AI before, I don't want Serana doing that in SDA. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. She is the Serana in Laura Bailey's absence. diventare la vostra anima gemella! - A Serana gift-giving feature, which different responses for her depending on the type of gift. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. For now these are unvoiced. - Serana now comments on radiant intercourse after it happens. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. A quest marker will be provided for where to go. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - Added optional DX Crimson Blood Armor patch. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. Serana radiant interactions with many new NPCs. (Feature based on code by Followers as Companions by Ishara Meradin). Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! This has since been fixed. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. -You can now ask Serana whether you want her to keep her hood on or not! Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. Disabled for now until scene framework is fully put together. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - Redid the code for some of the waiting lines. Due to limited voice lines though, (even spliced) I can only do so much. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. - Patch functionality was fixed- it should now do its thing properly. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). It's no longer a spontaneous and spur of the moment decision. - Support for the SexLab animation framework for romance scenes. || The SDA and RDO patches have been overhauled to reflect this too. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. [Content Additions] (350+ Total New Lines in this Update!). Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. Spouse Merchant ability and daily gold. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - A whole lot more subtitle fixes. - Added framework for future patchless integrations with Apocalypse Spells. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. To fix this, just stop moving to refresh Serana's package stack. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. This allows her to converse with the player better when she needs to. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - Fixed dialogue conditions for some radiant greets. This has since been fixed. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. Sometimes Serana may run off or her pathing may become wild. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). Hey guys, Author of the Serana Dialogue Add-On mod here. Makes it so that Serana can snuggle next to the player if Campfire is installed. Big Update! - Serana (and other followers) no longer triggers traps while stepping on them. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - A new "Trust" conversation, which aims to solve a DG plothole. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. of Amorous Adventures patch (for those who don't use Flower Girls). So telling her to be quiet should now actually do that, and not make her talk more instead. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - SDA is now in a BSA! - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. Serena Dialogue Add-on update Hey everyone! - The romance quests can be experienced regardless of which side you choose in Dawnguard. - Auri Banter. - Added radiant quest dialogue for the Dawnguard side. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. radiant conversation among others). if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). - Disabled two Laura Bailey combat lines that were already revoiced. Gone are the days of Serana using stuff you don't want her to use! - Minor subtitle tweaks for the Sorine scene triggers. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Go back to Solstheim. ", or "What's on Your Mind? This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation).

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